1/12/2024 0 Comments Uv in cheetah3d![]() Also try out the demo of each software just to make sure you're completely happy with it. Also for iPhone development you may need the extra control over things that Cheetah3D allows.īut for just $99 (Cheetah3D) and $149 (LightUp) I got both and am happy with both. It is cheaper than the SketchUp+LightUp combo and can do a lot more, particularly if you want to get into more compicated things like human models, UV, texture baking and animations. If I had to choose one and only one I would go for Cheetah3D. So again use both! Use each one for what it is good for. I use Cheetah3D for character stuff, like animation and overall Cheetah3D has a lot more power, but does require more effort (though much less than some other high end programs). You can get pretty good looking stuff (especially for iPhone) with a minimal effort. SketchUp + LightUp is great for environments and quick easy lighting. My main focus is iPhone development so hopefully I can help with some advice.įirst off moondog90210 is spot on with his comments. I've started using SketchUp + LightUp and putting it into unity (it does work and work well), I've also got Cheetah3D and use it for some things. Good to see yet another Australian on the Unity forums. Depends on how dependent you are on SketchUp for your final models.Īt $99, Cheetah is a steal and for me a no brainer to have as part of my arsenal of development tools. I've not used the LightUp plugin for SketchUp. SketchUp has it's place, as does Cheetah, as does Maya. So I would say BOTH! I definitely one of those guys that will use a bunch of different apps and play on the strengths of each. I recently used it in the office for Checking the normals on a model and even though I'd never touched this in Cheetah I found that all the options and functions were exactly where I expected them to be. However, I've found that after using it for a while, Cheetah just makes a lot of sense. I've not really used Cheetah for modeling, and at first I was put off by the interface. SketchUp stuff imports really well into Cheetah, so I did lightmap tests using the SketchUp model and again, it allowed me to quickly test what was going to work and what was not. You can do that in Maya but it's definitely not as simple as in Cheetah. I picked up Cheetah a couple of weeks ago to play with the baking texture stuff. Once I'm happy that the structure is right, I'll pass it onto my wife to 'make it good' in Maya But I know that if the structure stays the same then it should just work with the new model and she won't kill me for making her rebuild it 15 times. Using SketchUp gave me really fast iteration. There's layers of geometry associated with this so there's a lot of things going on and through developing the map setup code I've had to change how the environment has to be built and structured a number of times. In the project I'm working on my Map is assessed at runtime to see what's available and what's not. SketchUp is something I use daily in my pro work as a concepting tool (and Google really should hire me as a product evangelist since I've converted many a developer ), but also use it in my Unity experiments as a quick way to get geometry into the engine. ![]() ![]() I can give you sooooome feedback on this.
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